2020-02-25 21:41:14
@Clueless I'll copy the new map into my setup and save it every few days. http://duck-factorio.snowblossom.io/
Fireduck
2020-02-25 21:41:22
note: that is about 12GB
Fireduck
2020-02-25 21:46:29
neat
Clueless
2020-02-25 21:46:50
@Fireduck I was just looking at maps but can't seem to find a decent headless option
Clueless
2020-02-25 21:47:00
the alternative is setting something up on windows, bleh.
Clueless
2020-02-25 21:49:17
it is easy for me to run a map extract on windows
Fireduck
2020-02-25 21:49:38
I would run it on linux but: https://github.com/L0laapk3/FactorioMaps/issues/57 Using: L0laapk3_FactorioMaps_3.5.5
System: Linux (Debian)
Factorio: 0.18.3
Running:
python3.6 ./auto.py --dayonly
Results:
No save name passed. Using most recent save: Snail
factorio path: /home/joseph/app/factorio/bin/x64/factorio
output folder: script-output/FactorioMaps/Snail
checking for updates
enabling FactorioMaps mod
cleaning up
building autorun.lua
building config.ini
starting factorio
Surface prescan Snail/4/nauvis
Surface capture Snail/4/nauvis/day
(and here it hangs forever)
Running:
python3.6 ./auto.py --dayonly --verbose --verbosegame
Results:
...snip....
[GAME] 16.847 Warning LuaGameScript.cpp:1779: take_screenshot error: filesystem error: create_directories "/tmp/FactorioMaps-986385054/script-output" failed: Not a directory [/tmp/FactorioMaps-986385054/script-output]
[GAME] 16.847 Warning LuaGameScript.cpp:1779: take_screenshot error: filesystem error: create_directories "/tmp/FactorioMaps-986385054/script-output" failed: Not a directory [/tmp/FactorioMaps-986385054/script-output]
[GAME] 16.847 Warning LuaGameScript.cpp:1779: take_screenshot error: filesystem error: create_directories "/tmp/FactorioMaps-986385054/script-output" failed: Not a directory [/tmp/FactorioMaps-986385054/script-output]
[GAME] 16.848 Warning LuaGameScript.cpp:2035: write_file error: filesystem error: create_directories "/tmp/FactorioMaps-986385054/script-output" failed: Not a directory [/tmp/FactorioMaps-986385054/script-output]
[GAME] 16.848 Warning LuaGameScript.cpp:2035: write_file error: filesystem error: create_directories "/tmp/FactorioMaps-986385054/script-output" failed: Not a directory [/tmp/FactorioMaps-986385054/script-output]
[GAME] 16.849 Warning LuaGameScript.cpp:2035: write_file error: filesystem error: create_directories "/tmp/FactorioMaps-986385054/script-output" failed: Not a directory [/tmp/FactorioMaps-986385054/script-output]
[GAME] 16.864 Warning LuaGameScript.cpp:2035: write_file error: filesystem error: create_directories "/tmp/FactorioMaps-986385054/script-output" failed: Not a directory [/tmp/FactorioMaps-986385054/script-output]
Inspecting that location:
/tmp/FactorioMaps-986385054$ ls -la
total 1512
drwxr-xr-x 3 joseph joseph 4096 Jan 31 10:15 .
drwxrwxrwt 24 root root 16384 Jan 31 10:15 ..
drwxr-xr-x 2 joseph joseph 4096 Jan 31 10:15 config
-rw-r--r-- 1 joseph joseph 1458581 Jan 31 10:15 crop-cache.dat
-rw-r--r-- 1 joseph joseph 54181 Jan 31 10:15 factorio-current.log
-rw-r----- 1 joseph joseph 0 Jan 31 10:15 .lock
-rw-r--r-- 1 joseph joseph 1759 Jan 31 10:15 player-data.json
lrwxrwxrwx 1 joseph joseph 39 Jan 31 10:15 script-output -> /home/joseph/app/factorio/script-output
It appears something doesn't like treating a symlink as a directory?
Fireduck
2020-02-25 22:07:57
I need to take my automatic index code from foreverbucket and build it into channels
Fireduck